Scratch engine for orbital motion (implementing trigonometry)
I have noticed that many individuals are eager to understand how to facilitate a seamless orbital motion of one sprite around another. An effective strategy to achieve this is by employing principles of trigonometry. Below, I have provided an example of code that illustrates this technique with precision and clarity.
set x to ((100) * (sin of(direction))) + x position of (sprite you are orbiting)
set y to ((100) * (cos of (direction))) + y position of (sprite you are orbiting)
turn 10 degrees
The following is an image depicting functional code:
Scratch project for reference: https://scratch.mit.edu/projects/1097642155/