Proper G Sync Settings (Recommended by BlurBusters)
I've been seen alot of people asking why their g sync monitors still have image tearing and whatnot and just some general misunderstandings. I think this would a good time to remind everyone on optimal G Sync settings (taken from the blurbusters website):
Nvidia Control Panel Settings:
Set up G-SYNC > Enable G-SYNC > Enable G-SYNC for full screen mode.
Manage 3D settings > Vertical sync > On. (please read below's quote on why this is important)
In-game Settings:
Use “Fullscreen” or “Exclusive Fullscreen” mode (some games do not offer this option, or label borderless windowed as fullscreen).
Disable all available “Vertical Sync,” “V-SYNC” and “Triple Buffering” options.
If an in-game or config file FPS limiter is available, and framerate exceeds refresh rate: Set 3 FPS limit below display’s maximum refresh rate (57 FPS @60Hz, 97 FPS @100Hz, 117 FPS @120Hz, 141 FPS @144Hz, etc).
RTSS (RivaTunerStatisticsServer, or just RivaTuner) Settings:
If an in-game or config file FPS limiter is not available and framerate exceeds refresh rate: Set 3 FPS limit below display’s maximum refresh rate
Edit: guys I see alot of you asking why turn on v sync?. If you don't have time to read the article let me quote the most important part for you.
** WHY DO YOU HAVE TO TURN ON V SYNC EVEN THOUGH G SYNC IS ON AND YOU HAVE LIMITED THE FPS? READ THE QUOTE BELOW **
G-SYNC + V-SYNC “Off”:
The tearing inside the G-SYNC range with V-SYNC “Off” is caused by sudden frametime variances output by the system, which will vary in severity and frequency depending on both the efficiency of the given game engine, and the system’s ability (or inability) to deliver consistent frametimes.
G-SYNC + V-SYNC “Off” disables the G-SYNC module’s ability to compensate for sudden frametime variances, meaning, instead of aligning the next frame scan to the next scanout (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen), G-SYNC + V-SYNC “Off” will opt to start the next frame scan in the current scanout instead. This results in simultaneous delivery of more than one frame in a single scanout (tearing). In the Upper FPS range, tearing will be limited to the bottom of the display. In the Lower FPS range (<36) where frametime spikes can occur (see What are Frametime Spikes?), full tearing will begin.
Without frametime compensation, G-SYNC functionality with V-SYNC “Off” is effectively “Adaptive G-SYNC,” and should be avoided for a tear-free experience (see G-SYNC 101: Optimal Settings & Conclusion).
G-SYNC + V-SYNC “On”:
This is how G-SYNC was originally intended to function. Unlike G-SYNC + V-SYNC “Off,” G-SYNC + V-SYNC “On” allows the G-SYNC module to compensate for sudden frametime variances by adhering to the scanout, which ensures the affected frame scan will complete in the current scanout before the next frame scan and scanout begin. This eliminates tearing within the G-SYNC range, in spite of the frametime variances encountered. Frametime compensation with V-SYNC “On” is performed during the vertical blanking interval (the span between the previous and next frame scan), and, as such, does not delay single frame delivery within the G-SYNC range and is recommended for a tear-free experience (see G-SYNC 101: Optimal Settings & Conclusion).