Quick summary of upcoming changes in 0.1.1 patch

- map monster density, chest, strongboxes rebalanced, supposedly making them more rewarding

- maps should be specialized now somehow?

- 4 new tower map types

- existing tower maps redone to be less boring

- more maps with bosses on Atlas (1 in 4 maps should have a boss)

- new type of tablet that adds bosses to the map

- strongboxes spawn mobs faster with less fog

- less visual clutter in maps

- better visibility of some effects

- elemental explosions effects improved

- Volatile Plants easier to see

- increased zoom on Atlas

- cleanup pass over many terrain collision issues in maps

- worldmap load times improved

- biome visible on hover

- 20% buff to simulacrum (I assume splinters?) drops

- omens 60% more common in Rituals

- rarity of items in Expedition shops improved

- more changes to Expedition later on

- citadels visible in the fog!

- Arbiter - 6 respawn attempts

- Reduced Arbiter Respawn attempt as difficulty increases.

- respawns will be added to other pinnacle content later

- Copper citadel boss brought in line with other bosses

- a lot of uniques buffed

- mod weighting changed to make sure there are less bad mods

- some bug related to mods on crossbows and rings fixed

- runes can be overwritten

- many monsters and bosses adjusted (full list will be in the patch notes)

- item filters on consoles

- armor and Scavenged Plating buffed

- charm charges left and when they trigger will now be visible

- Uno's music fixed