The unrelenting cavalcade of on-death effects is getting so old. So fast.
So I know this issue has been brought up ten thousand times. Even in PoE 1 this has been a hot topic of discussion and frustration for a lot of people. But MAN. In PoE 2. They really went triple down on this style of game play.
I get that at a certain point the only thing that kill high end characters is people playing silly. Like you are so glazed over you are just blasting then you just fall over. I can't be the only one that thinks this is not a fun style of death.
You are playing the game, you are farming, you are killing hard monsters, you are collecting loot. Or at least trying to collect loot. You see an ex, a divine. OH SHINY - lol NOPE. BOOM suck it. You die. On death effect makes you lose huge value drops.
So, they made rares have this obscenely obnoxious on death effect that doesn't deal damage but it CONVIENATELY hides other on death effects. Volatiles, random fire explosions (not molten shell), chaos orbs on and on and on.
Not to mention, if you use shatter and freeze as a defense mechanic - there are corpses that are exempt from this clean up mechanic. Namely those big chunky lads that have their bellies explode. I freeze them, I "explode them". They still do their on death mechanics. And in a frantic circle of death like a breach where this is literally too many things on the screen for the human brain and eyes to process - the fact you dodge roll and just fall over- starting at a screen of multiple exalts and 50 breach splinters.
This is the feeling I am getting as I move higher and higher in map tiers. You won. You kill the monster. But did you really won? No the game does. lol