Why don't we have BG3's version of Savage Attacker Origin Feat in 2024?

I know I'm a little bit late to ask this question, but what was the idea in keeping Savage Attacker as it was in the 2014 version, seeing as it was massively unpopular?

BG3 addresses it's main weakness, which is not being able to use it on every attack, by making it actually good on every attack.

The feat is practically useless on a fighter that has Great Weapon Fighting (and takes Greatsword or Maul, since those are the most optimal for GWF). Being able to only roll twice the weapon's damage dice on one of the attacks once per turn feels so bad for whom this feat may concern.

Granted, this works on Opportunity Attacks, but you're not expected to make Opportunity Attacks every turn. I'd rather have it be tied to the Attack Action and allow you to roll twice for every attack than the current iteration.

I mean, the sake of this argument is that there's no reason to ever take this outside of the Barbarian who decided against taking 'Tough' instead. A Fighter has way better mileage from Magic Initiate, Tough and almost every other feat (this feat becomes more useless the more and more you level up, since you get more extra attacks on which you can't use this for.

Can someone please explain to me why didn't WotC take inspiration from Larian Studios to make this feat a bit better?