What if Lucy fought fia and her champions [discussion]
Fia, the Deathbed Companion, is a hauntingly beautiful character from Elden Ring, steeped in mystery and tragedy. She belongs to the Deathbed Kindred, a group devoted to comforting the dying and drawing vitality from them in their final moments. Her role is both tender and unsettling—she holds the living close, offering solace as they approach death, and uses the energy she absorbs to nurture those on the brink of eternal rest. This act is not merely symbolic but a profound connection to the cycles of life and death in the Lands Between.
Fia resides in the Roundtable Hold, where she offers the Tarnished a strangely intimate embrace. From this, she grants the Baldachin’s Blessing, a consumable item that temporarily boosts poise but reduces maximum health while carried. Her embrace is a mixture of warmth and sorrow, a reflection of her deeper connection to death itself. Yet, Fia’s purpose goes far beyond this simple boon. Beneath her gentle demeanor lies a secret ambition: to restore the natural cycle of life and death, one that has been disrupted in the Lands Between. She is deeply tied to the story of Godwyn the Golden, the first demigod to die, and seeks the mending rune of the Death-Prince, which could resurrect him and create an age where death is no longer feared but accepted as part of existence.
This goal aligns Fia with Those Who Live in Death, an outcast group despised by most for their defiance of the Erdtree’s strict control over mortality. Through her actions and choices, she challenges the conventional beliefs of the world, offering an alternative philosophy: that death is not an enemy to be fought but a companion to be embraced. Her role is vital in one of the game’s endings, the Age of the Duskborn, where she fulfills her vision of a world where death becomes a natural, unshunned part of life.
Fia’s story is melancholic yet deeply profound, embodying Elden Ring’s themes of decay, defiance, and the inevitable passage of time. She offers players not just a choice in gameplay but a moment of reflection on mortality, loss, and what it means to truly accept the end.