Imagine Hardcore WoW PvP
How it would work:
- Normal hardcore wow classic in PvE deaths (Hardcore server rules)
- Normal Faction-based PvP (PvP Server rules)
- Non-lethal pvp: You can "knock-out" another player in pvp, not fully kill.
- Full loot pvp: You can loot non-soulbound loot in the bags of fainted players.
- Grief protection: If you are fighting a mob, and a player starts duel, you can only "faint" not fully die even if the monster gets the last hit.
I want to play this