Imagine Hardcore WoW PvP

How it would work:

- Normal hardcore wow classic in PvE deaths (Hardcore server rules)

- Normal Faction-based PvP (PvP Server rules)

- Non-lethal pvp: You can "knock-out" another player in pvp, not fully kill.

- Full loot pvp: You can loot non-soulbound loot in the bags of fainted players.

- Grief protection: If you are fighting a mob, and a player starts duel, you can only "faint" not fully die even if the monster gets the last hit.

I want to play this