Unpopular take? Nuke airspawn is BS
I understand the appeal of nukes—they’re hard to achieve and undeniably satisfying to drop. However, their implementation in the game feels fundamentally unfair, especially for the opposing team. As it stands, the nuke functions as an unbalanced "instant win" button, leaving little opportunity for meaningful counterplay.
Take my recent experiences as examples: I lost two games in a row to enemy nukes. In the first match, I scrambled to intercept the bomber as soon as the sirens blared. Despite meeting the Canberra over the battlefield and managing to shoot it down, it still managed to drop the nuke. In the next game, I was still 4 kilometers away from the battlefield when the nuke was dropped—leaving me powerless to stop it. How is this fair?
The issue lies in the lack of counterplay. It used to feel thrilling and satisfying to both earn a nuke and dodge enemy interceptors. That balance of risk and reward made it a truly engaging mechanic. Now, it’s devolved into an automatic victory with minimal opportunity for the opposing team to intervene. The nuke should be a high-stakes gamble, not a guaranteed checkmate.
If the game wants to preserve the nuke as a rewarding challenge, it needs adjustments to make it fair for everyone involved. By providing more effective counterplay tools could restore the thrill of both using and countering it. As it stands, it’s not as satisfying or fun as it used to be—just frustrating for everyone on the receiving end.