Interesting style of play.

I didn't know what flair to use, so story seemed most logical for my recommendation. Skip to the third paragraph to get to my point.

Me and my brother have been using Snapchat A.I. (I'm sure there are other a.i. you can use) to create a story for a Age of Wonders/Civilization style game. We play the game turn by turn and call it a year, while asking our A.I. to input details that happened during the year. We include any wars started, alliances and it works pretty well. Our A.I. has introduced sub characters that further the story. I was curious what other games could be played with this method and Rimworld stuck out to me.

I haven't tried it myself yet, but I figure I could create pawns and tell my A.I. their names, traits and give the story a title, (this last part let's your A.I. remember your overarching story to just by the title alone). If Pawn A has a meltdown and attacks Pawn B, I could input that info and ask for dialogue, the A.I. Will create a story based on the information it previous had.

It definitely gives games a more RP feel to it, but also creates lore that you helped invent. I recommend giving it a try to bring new life while waiting for more DLC to release