Is there any Quality of Life changes you want to see in Year 10?

Quality-of-life changes in Rainbow Six Siege help refine the game by addressing small but impactful aspects of the experience. Over the years, updates like UI improvements, smoother animations, and enhanced matchmaking have made gameplay feel more intuitive and accessible. Features such as the ability to change optics more easily and improved sound cues are examples of past refinements that have streamlined mechanics without disrupting core gameplay. These changes, while not always flashy, contribute to a more polished and enjoyable experience for all players. Are there any Quality of Life changes you would like to see in year 10? Here are a couple that I’d like to see.

Elimination Identification

Currently in siege players are identified at the top of the screen after either being red pinged, having their gadget pinged, or eliminating enemy players. I’d like to add one to this where any player that dies is identified in the scoreboard at the top of the screen. Currently, if an unidentified operator dies then the scoreboard will read a question mark with an “X” through it. Instead, if an unidentified enemy Doc dies then the scoreboard should read that Doc was eliminated instead of a question mark.

Given all the skins in the game, it is also often difficult to identify players that you have killed and communicate that with your team. Not to mention, if your team knows there is a Smoke or someone with C4 and they were never identified, and they’ve died, that is very important information for an attacking lineup.

Perspective (pistols)

This is gonna start a debate over balancing. I want them to fix the animations around pistols where they are held unreasonably close to the player camera. If pushed forward the only real improvement would be that pistols would be easier to use. They wouldn’t become more accurate and they wouldn’t be more accurate.

The only thing that would change is less of the screen would be covered. That’s not really a bad thing, especially considering the major disadvantages of using a handgun in Siege. They (generally) do average damage, are single shot, with no range, and a low magazine count. Pistols wouldn’t suddenly become meta. Although, weapons like the D50 and Keretos would have to have an eye kept on them given their significantly higher damage.

As for shields, I still wouldn’t mind this change on them considering it would make them aim down sights more often. The more a shield aims in, the more often their head is easily visible. I actually don’t think this would break shields either, but make them more welcoming for newer players.

Community Skins

We (as a community) have gotten skins made by members of the Siege community before. However, it’s not very common. For this reason I propose a Community Cosmetics program where artists in the Siege community can submit their skins to be voted on by the community. Not to mention more community involvement is great for fans.

I feel the need to talk about this because I have seen the community design amazing things online that never make their way into the game. For example there was a skin concept like a year or two ago where someone made a skin that was marble and emerald with a gold trim and it looked amazing. I would unironically use that skin.

Another example is @lizaledwards (twitter) who made a custom model of Sam Fisher as a Splinter Cell fan project with three entirely different outfits. What she did with her model blows the Zero elite out of the water, and it's not even close. I can’t speak for her, but if this was in siege, I would throw my wallet for her skins.

Conclusion

Overall, quality-of-life changes in Rainbow Six Siege continue to play a vital role in refining the game and enhancing the player experience. Whether it’s improving identification mechanics, adjusting weapon perspectives, or introducing more community-driven content, these small yet meaningful updates help keep the game fresh and engaging. By addressing minor frustrations and implementing player feedback, Ubisoft can ensure that Siege remains accessible, balanced, and enjoyable for both veteran players and newcomers alike. As Year 10 approaches, it will be exciting to see what new refinements are introduced to further polish the experience.

Quality-of-life changes in Rainbow Six Siege help refine the game by addressing small but impactful aspects of the experience. Over the years, updates like UI improvements, smoother animations, and enhanced matchmaking have made gameplay feel more intuitive and accessible. Features such as the ability to change optics more easily and improved sound cues are examples of past refinements that have streamlined mechanics without disrupting core gameplay. These changes, while not always flashy, contribute to a more polished and enjoyable experience for all players. Are there any Quality of Life changes you would like to see in year 10? Here are a couple that I’d like to see.

Elimination Identification

Currently in siege players are identified at the top of the screen after either being red pinged, having their gadget pinged, or eliminating enemy players. I’d like to add one to this where any player that dies is identified in the scoreboard at the top of the screen. Currently, if an unidentified operator dies then the scoreboard will read a question mark with an “X” through it. Instead, if an unidentified enemy Doc dies then the scoreboard should read that Doc was eliminated instead of a question mark.

Given all the skins in the game, it is also often difficult to identify players that you have killed and communicate that with your team. Not to mention, if your team knows there is a Smoke or someone with C4 and they were never identified, and they’ve died, that is very important information for an attacking lineup.

Perspective (pistols)

This is gonna start a debate over balancing. I want them to fix the animations around pistols where they are held unreasonably close to the player camera. If pushed forward the only real improvement would be that pistols would be easier to use. They wouldn’t become more accurate and they wouldn’t be more accurate.

The only thing that would change is less of the screen would be covered. That’s not really a bad thing, especially considering the major disadvantages of using a handgun in Siege. They (generally) do average damage, are single shot, with no range, and a low magazine count. Pistols wouldn’t suddenly become meta. Although, weapons like the D50 and Keretos would have to have an eye kept on them given their significantly higher damage.

As for shields, I still wouldn’t mind this change on them considering it would make them aim down sights more often. The more a shield aims in, the more often their head is easily visible. I actually don’t think this would break shields either, but make them more welcoming for newer players.

Community Skins

We (as a community) have gotten skins made by members of the Siege community before. However, it’s not very common. For this reason I propose a Community Cosmetics program where artists in the Siege community can submit their skins to be voted on by the community. Not to mention more community involvement is great for fans.

I feel the need to talk about this because I have seen the community design amazing things online that never make their way into the game. For example there was a skin concept like a year or two ago where someone made a skin that was marble and emerald with a gold trim and it looked amazing. I would unironically use that skin.

Another example is @lizaledwards (twitter) who made a custom model of Sam Fisher as a Splinter Cell fan project with three entirely different outfits. What she did with her model blows the Zero elite out of the water, and it's not even close. I can’t speak for her, but if this was in siege, I would throw my wallet for her skins.

Conclusion

Overall, quality-of-life changes in Rainbow Six Siege continue to play a vital role in refining the game and enhancing the player experience. Whether it’s improving identification mechanics, adjusting weapon perspectives, or introducing more community-driven content, these small yet meaningful updates help keep the game fresh and engaging. By addressing minor frustrations and implementing player feedback, Ubisoft can ensure that Siege remains accessible, balanced, and enjoyable for both veteran players and newcomers alike. As Year 10 approaches, it will be exciting to see what new refinements are introduced to further polish the experience.