O. S. Moveset - The Most Broken Character to Ever Travel a Path

The game's gotta end someday, right? And that means there's gotta be a final character. I can't think of anyone better to hypothetically end off JP COTC with than...

- SPOILERS -

Or'Sazantos, Bestower of All!
So let's make a moveset!

Hell's Champion

Bestower of All

Stats

Cleric - Power

HP: 3100
SP: 515
ATK: 650
DEF: 330
ELE A: 350
ELE D: 370
CRIT: 335
SPD: 290

Passives

Innate Passive: "Attack" becomes a sword that hits Fire and Dark weaknesses.

Passive: Can switch between "Hell's Champion" and "Bestower of All"
- HC: At the end of turn (before BP recovery) remove 1 BP from self and permanently raise self passive attack by 22%. All sword skills hit Fire and Darkness weaknesses.
-BoA: At the end of the turn (before regen) remove all active buffs from allies not cast by Or'Sazantos, and permanently raise self passive damage by 22%. All sword skills hit all elemental weaknesses.

Passive: Self passive attack and damage buff caps raised to 88%
(6*: When using a skill, if there is a broken enemy, self recover 3 BP)

TP Passive: Change boost levels to 1-3-5:
- At boost 1: Guaranteed Crit
- At boost 3: 88% potency up
- At boost 5: set damage cap to 888,888 (cannot be altered/raised any other ways)

Skills

- 1x170 Sword, single-target, 18 SP
HC: If hitting weakness, remove 8 shields
BoA: Repeat this attack once for each unique class represented in the party

- Self 10% SP regen for 3-6-9 turns, 28 SP
HC: Increase effect to 30%
BoA: Also grant 1 BP recovery

1* HC: Grant 1-2-3 turns of unkillable to frontrow, 308 SP
BoA: Grant 3-6-9 turns of regen to all allies, 200 regen, 68 SP

2* HC: At the start of the turn for 3-6-9 turns, 4x22 Sword AoE, 118 SP
BoA: Countdown 8 turns: Break all enemies at the start of the turn (extend break by 1 if already broken) and inflict guaranteed crit for 3-6-9 turns, 48 SP

2* HC: Grant self a follow up attack for 3-6-9 turns where after attacking or using a skill: 4x22 AoE Sword. 38 SP
BoA: 3-6-9 turns of 30% Phys and Ele resistance up; when attacked, counterattack with 1x120 Sword that inflcits 2 turns of 15% defense down. 28 SP

3* Frontrow 15% damage up for 3-6-9 turns, 38 SP
HC: Targets all allies instead
BoA: Skill stacks with itself
(Lv. 88: SP -> 28)

4* 2x135 Sword, single-target, recover 1 BP, 78 SP
HC: Becomes AoE
BoA: If broken enemy is present, repeat this attack once
(Lv. 96: Increase BP recovery effect to 2)

5* 8x35 Sword, random-target 68 SP
HC: Inflict 1 turn of 15% sword resistance down per hit
BoA: Attack becomes single-target with 50% increased potency
(Lv. 99: Increase potency to 8x45)

5* 4x65 Sword AoE, 58 SP
HC: Inflict 2 turns of 15% defense and 15% sword resistance down
BoA: Repeat this attack once
(Lv. 100: Increase potency to 4x85)

TP: 1x888 Sword, single-target, 448 SP
HC: Power x1.8 against enemies with 1+ shields
BoA: Reduce SP cost to 8 when broken enemy is present

Ultimate lv 20: Permanent 15% all allies ultimate damage up, 15% damage reduction, and +1 BP regen (can be used again for stacked effects, only once).

EX: 8x100 sword, single-target. Each hit reduces shield points by 8.

Misc.

10% Resistance to every element

A4: Orsa's Placenta Creator Goddess's Birthright
Wielder has their boost levels changed to 1-3-5 (move potencies and effects stay the same) and gain the following boost effects:
- At boost 1: Guaranteed Crit
- At boost 3: 88% potency up
- At boost 5: set damage cap to 888,888 (cannot be altered/raised any other ways)
If held by Or'Sazantos:
- At boost 1: Crit multiplier changed to x1.8
- At boost 3: 188% potency up
- At boost 5: set damage cap to 1888,888 (cannot be altered/raised any other ways)

As always, I tried to make this realistic to the bounds of the game, but also insanely broken. Crazy how far we can push things now with characters like Pardis in the game, huh?