Buggy games shouldn't have permadeath

Optional permadeath is fine. But Hitman 3 is so consistently buggy that it turns the awesome elusive targets into a chore. Why bother putting effort into a challenge when a random bug could ruin your already 30 minute run. I'm not even talking about freelancer, but yknow what, yeah, it applies there too. I don't think there should be a quicksave in freelancer, but for the elusive targets, contracts, and escalations? Why the hell not? Especially with all the waiting that's involved in the gameplay. Which is good. I like these games a lot. But the constant random game breaking bugs are infuriating. I was so into the new elusive target, but both times target got locked in an animation loop and then I got gently held by a researcher unable to move or press anything but pause and map while I was trying to spot the weight lifting.